Thursday, January 30, 2014

Got inspiration from these amazing maps.
The first link is to a wired article about proposed fantasy transit maps for major cities
The second article is a concept map based on BARTs original 1950s plans

http://www.wired.com/wiredscience/2013/12/the-best-maps-of-2013/
http://www.wired.com/wiredscience/2014/01/fantasy-transit-maps/?cid=17692694#slide-id-516531

I found inspiration in how these maps are layed out and displaying key information.

The route colors are segmented around this traffic circle which provides a visual explanation that routes are overlapping.

 Nodes are denoted with white circles



Wayfinding Maps on Utility Boxes
"From the Canadian Design Resource site, here are a couple of images (click to enlarge) of an interesting deployment of wayfinding maps in Victoria, British Columbia.
As you can see, they have actually applied the maps to existing utility boxes, which has a number of benefits:
  • The maps add a second level of functionality to the utility box, while also making it more attractive.
  • The approach eliminates the need for additional installations in the right-of-way, and minimizes visual clutter in the environment.
  • The thee-dimensional nature of the boxes makes the maps more noticeable than they would be on a flat sign panel.
  • The consistent location of the utility boxes (on signal poles) helps users to find the maps as they move throughout the area.
  • And of course it’s a great use of resources."
- See more at: by Mark Denton on November 17th, 2008
http://www.fd2s.com/2008/11/wayfing-maps-on-utility-boxes/#sthash.CiqjqQBp.dpuf

Monday, January 27, 2014

BDS 102 : Wayfinding

Project brainstorming and concept sketches

1. ANALYZE : activity, landscape, user, environment, nodes, paths, edges

2.  add in historical aesthetic (brick base, with classic lamp post)
+ provides streetlight
+ high visible mount for display
+ base has display for maps, information, ect.
3. designs for display
- needs to display to key areas of viewing
** group should do user research with prototype
Guess: four sided display can be viewed from down the length of sidewalk, from in front of bus stop, and from across street
4 shelters from weather

Tuesday, January 21, 2014


PVC pipe can be used to make so many wonderful creations 
It is a cheap, strong, and readily available material.
Check out some pvc furniture at






KU and an increasing amount of educational institutions have Laser cutting equipment. Even my highschool had one. This powerful piece of equipment has the ability to create prototypes, art, signage, and products. Laser cutters have varied levels of difficulty to operate; basic ones can be as easy to operate as a printer, while industrial models can involve multiple axis of control and become quit complex.

"Laser cutting is a technology that uses a laser to cut materials, and is typically used for industrial manufacturing applications, but is also starting to be used by schools, small businesses, and hobbyists. Laser cutting works by directing the output of a high-power laser, by computer, at the material to be cut. The material then either melts, burns, vaporizes away, or is blown away by a jet of gas, leaving an edge with a high-quality surface finish. Industrial laser cutters are used to cut flat-sheet material as well as structural and piping materials."

I made a board game with a laser cutter. It is a copy of settlers of catan. Each piece is engraved with game images and icons and then cut to shape by the laser.

Check your local community for laser access. KU has them, many high schools have them, my local library even has one. There is also a community shop in Kansas city called Hammerspace where you can use one!  



Sunday, January 5, 2014

Objectified is a documentary about our products and who or what lies behind them. It is the second installment of  three-part series on design by Gary Hustwit. The film has no narrator but weaves its narrative through vignettes of thought from designers from around the world. While not all of these designers are well known, several are staples of the design community: Eames, Dieter Rams, David Kelly, Chris Bangle. Each of the designers gives the viewer insight about their ideas on design. By hearing a variety of designer thoughts, each one's individual design process and beliefs begins to appear. My criticism of the film is the lack a of unified message about design. Some of it just the ramblings of designers about the most ridiculous things; the Bouroullec brothers ranblings ("I am like a fox, and he is like a porcupine"),  and the unhelpful comments from Hella Jongerius and Fiona Raby. Perhaps this is partly intentional. The documentary is shot in Cinema Verite style. There is not a narrators voice to guide the film, but instead it as if the viewer has stumbled through the doors of the designer's studio and struck up a conversation. The film documents the creative processes of some of the world’s most influential product designers, and looks at how the things they make impact our lives. Although it features specific products the real topic of the film seems to be what these men and women think about design.
One of the most interesting topics from the film was the ongoing struggle between new product design and the need for sustainability. Karin Rashid remarks, "If the average shelf life of a high-tech object is less than eleven months, why on Earth does anything have to be built to be permanent? It should be all 100% disposable. You know, I think my laptop should be made of cardboard, or my mobile phone could be a piece of cardboard, or it could just be made out of something like sugarcane or bioplastic." One story about being confronted the sustainability of their personal design came from the IDEO team. They described how they had designed a better toothbrush and not even a year later one of them encountered it washed up on the beach: trash.
Every design choice has the potential to change our relationship with manufactured objects and, by extension, the people who design them. It’s a look at the creativity at work behind everything from toothbrushes to tech gadgets. It’s about the designers who re-examine, re-evaluate and re-invent our manufactured environment on a daily basis. It’s about personal expression, identity, consumerism, and sustainability.  Near the end of the film, Rob Walker (from New York Times Magazine) had an interesting comment about our obsession with buying and designing new objects. Basically, while we all want the latest gadgets, it's only your truly meaningful possessions—the ones that define who you are—that you really care about. For example, if there was a hurricane, what object(s) would you grab on the way out of your house?

The film ends with showing the very objects with which it was made; a silent but powerful point about our products power.

Designers Featured in this film:
Paola Antonelli (Museum of Modern Art, New York)
Chris Bangle (BMW Group, Munich)
Ronan & Erwan Bouroullec (Paris)
Andrew Blauvelt (Walker Art Center, Minneapolis)
Tim Brown (IDEO)
Anthony Dunne (London)
Dan Formosa (Smart Design)
Naoto Fukasawa (Tokyo)
Jonathan Ive (Apple, California)
Hella Jongerius (Rotterdam)
David Kelley (IDEO)
Bill Moggridge (IDEO)
Marc Newson (London/Paris)
Fiona Raby (London)
Dieter Rams (Kronberg, Germany)
Karim Rashid (New York)
Alice Rawsthorn (International Herald Tribune)
Davin Stowell (Smart Design)
Jane Fulton Suri (IDEO)
Rob Walker (New York Times Magazine)